Struct DropEntry
System for handling V-Blood loot drops.
public struct DropEntry
- Inherited Members
- Extension Methods
Fields
BossData
Data for the boss that was defeated.
public BossData BossData
Field Value
BossEntity
Entity representing the boss that was defeated.
public Entity BossEntity
Field Value
- Entity
BossLevel
Level of the boss that was defeated, used for loot scaling.
public float BossLevel
Field Value
Players
Map of players who participated in the boss fight, keyed by their Steam ID.
public Map<ulong, PlayerAspect> Players
Field Value
TotalLevel
Total level of all players who participated in the boss fight, used for loot scaling.
public float TotalLevel