Table of Contents

Struct DropEntry

Namespace
RisingV.BossDrops.Systems
Assembly
RisingV.BossDrops.dll

System for handling V-Blood loot drops.

public struct DropEntry
Inherited Members
Extension Methods

Fields

BossData

Data for the boss that was defeated.

public BossData BossData

Field Value

BossData

BossEntity

Entity representing the boss that was defeated.

public Entity BossEntity

Field Value

Entity

BossLevel

Level of the boss that was defeated, used for loot scaling.

public float BossLevel

Field Value

float

Players

Map of players who participated in the boss fight, keyed by their Steam ID.

public Map<ulong, PlayerAspect> Players

Field Value

Map<ulong, PlayerAspect>

TotalLevel

Total level of all players who participated in the boss fight, used for loot scaling.

public float TotalLevel

Field Value

float