Class DefaultComponentMonolith
The default implementation of the ComponentMonolith class.
public class DefaultComponentMonolith : ComponentMonolith
- Inheritance
-
DefaultComponentMonolith
- Inherited Members
- Extension Methods
Constructors
DefaultComponentMonolith(EntityAspect)
protected DefaultComponentMonolith(EntityAspect aspect)
Parameters
aspect
EntityAspect
DefaultComponentMonolith(Entity)
protected DefaultComponentMonolith(Entity entity)
Parameters
entity
Entity
Properties
AdminUser
public override AdminUser? AdminUser { get; }
Property Value
- AdminUser?
BehaviourTreeBinding
public override BehaviourTreeBinding? BehaviourTreeBinding { get; }
Property Value
- BehaviourTreeBinding?
BehaviourTreeState
public override BehaviourTreeState? BehaviourTreeState { get; }
Property Value
- BehaviourTreeState?
BehaviourTreeStateMetadata
public override BehaviourTreeStateMetadata? BehaviourTreeStateMetadata { get; }
Property Value
- BehaviourTreeStateMetadata?
BloodConsumeSource
public override BloodConsumeSource? BloodConsumeSource { get; }
Property Value
- BloodConsumeSource?
Buff
public override Buff? Buff { get; }
Property Value
- Buff?
CurrentHealth
public override float? CurrentHealth { get; }
Property Value
DeathBuff
public override DeathBuff? DeathBuff { get; }
Property Value
- DeathBuff?
DeathRagdollForce
public override DeathRagdollForce? DeathRagdollForce { get; }
Property Value
- DeathRagdollForce?
DestroyData
public override DestroyData? DestroyData { get; }
Property Value
- DestroyData?
DestroyState
public override DestroyState? DestroyState { get; }
Property Value
- DestroyState?
DropTable
public override DropTable? DropTable { get; }
Property Value
- DropTable?
EntityCategory
public override EntityCategory? EntityCategory { get; }
Property Value
- EntityCategory?
EntityOwner
public override EntityOwner? EntityOwner { get; }
Property Value
- EntityOwner?
EquipableData
public override EquippableData? EquipableData { get; }
Property Value
- EquippableData?
Equipment
public override Equipment? Equipment { get; }
Property Value
- Equipment?
EquipmentType
public override EquipmentType? EquipmentType { get; }
Property Value
- EquipmentType?
Follower
public override Follower? Follower { get; }
Property Value
- Follower?
FrameChanged
public override FrameChanged? FrameChanged { get; }
Property Value
- FrameChanged?
GenericCombatMovementData
public override GenericCombatMovementData? GenericCombatMovementData { get; }
Property Value
- GenericCombatMovementData?
Health
public override Health? Health { get; }
Property Value
- Health?
HybridModelSeed
public override HybridModelSeed? HybridModelSeed { get; }
Property Value
- HybridModelSeed?
HybridModelState
public override HybridModelState? HybridModelState { get; }
Property Value
- HybridModelState?
InventoryBuffer
public override InventoryBuffer? InventoryBuffer { get; }
Property Value
- InventoryBuffer?
InventoryBuffers
public override List<InventoryBuffer>? InventoryBuffers { get; }
Property Value
- List<InventoryBuffer>
IsDead
public override bool? IsDead { get; }
Property Value
- bool?
IsGatherable
public override bool IsGatherable { get; }
Property Value
IsMinion
public override bool IsMinion { get; }
Property Value
IsProjectile
public override bool IsProjectile { get; }
Property Value
IsResource
public override bool IsResource { get; }
Property Value
IsSpell
public override bool IsSpell { get; }
Property Value
IsStructure
public override bool IsStructure { get; }
Property Value
IsTerrain
public override bool IsTerrain { get; }
Property Value
IsUnit
public override bool IsUnit { get; }
Property Value
ItemCategory
public override ItemCategory? ItemCategory { get; }
Property Value
- ItemCategory?
ItemData
public override ItemData? ItemData { get; }
Property Value
- ItemData?
ItemType
public override ItemType? ItemType { get; }
Property Value
- ItemType?
LifeTime
public override LifeTime? LifeTime { get; }
Property Value
- LifeTime?
LocalToWorld
public override LocalToWorld? LocalToWorld { get; }
Property Value
- LocalToWorld?
LocalTransform
public override LocalTransform? LocalTransform { get; }
Property Value
- LocalTransform?
MainCategory
public override MainEntityCategory? MainCategory { get; }
Property Value
- MainEntityCategory?
ManagedItemData
public override ManagedItemData? ManagedItemData { get; }
Property Value
- ManagedItemData
MapCollision
public override MapCollision? MapCollision { get; }
Property Value
- MapCollision?
MaterialCategory
public override MaterialCategory? MaterialCategory { get; }
Property Value
- MaterialCategory?
MaxHealth
public override float? MaxHealth { get; }
Property Value
MaxRecoveryHealth
public override float? MaxRecoveryHealth { get; }
Property Value
Minion
public override Minion? Minion { get; }
Property Value
- Minion?
MoveEntity
public override MoveEntity? MoveEntity { get; }
Property Value
- MoveEntity?
MoveVelocity
public override MoveVelocity? MoveVelocity { get; }
Property Value
- MoveVelocity?
Movement
public override Movement? Movement { get; }
Property Value
- Movement?
NetworkId
public override NetworkId? NetworkId { get; }
Property Value
- NetworkId?
NetworkSnapshot
public override NetworkSnapshot? NetworkSnapshot { get; }
Property Value
- NetworkSnapshot?
NetworkedTimeout
public override NetworkedTimeout? NetworkedTimeout { get; }
Property Value
- NetworkedTimeout?
PlayerCharacter
public override PlayerCharacter? PlayerCharacter { get; }
Property Value
- PlayerCharacter?
ResistanceData
public override ResistanceData? ResistanceData { get; }
Property Value
- ResistanceData?
ResourceLevel
public override int? ResourceLevel { get; }
Property Value
- int?
Rotation
public override Rotation? Rotation { get; }
Property Value
- Rotation?
SpawnTransform
public override SpawnTransform? SpawnTransform { get; }
Property Value
- SpawnTransform?
StructureCategory
public override StructureCategory? StructureCategory { get; }
Property Value
- StructureCategory?
Team
public override Team? Team { get; }
Property Value
- Team?
TeamReference
public override TeamReference? TeamReference { get; }
Property Value
- TeamReference?
TimeOfDeath
public override double? TimeOfDeath { get; }
Property Value
Translation
public override Translation? Translation { get; }
Property Value
- Translation?
UnitCategory
public override UnitCategory? UnitCategory { get; }
Property Value
- UnitCategory?
UnitLevel
public override UnitLevel? UnitLevel { get; }
Property Value
- UnitLevel?
UnitRespawnTime
public override UnitRespawnTime? UnitRespawnTime { get; }
Property Value
- UnitRespawnTime?
UnitStats
public override UnitStats? UnitStats { get; }
Property Value
- UnitStats?
UpToDateUserBitMask
public override UpToDateUserBitMask? UpToDateUserBitMask { get; }
Property Value
- UpToDateUserBitMask?
User
public override User? User { get; }
Property Value
- User?
YieldResourcesOnDamageTaken
public override YieldResourcesOnDamageTaken? YieldResourcesOnDamageTaken { get; }
Property Value
- YieldResourcesOnDamageTaken?