Class DamageEngine
DamageEngine is responsible for handling damage events and processing damage-related logic in the game.
public class DamageEngine : Engine<DamageEngineConfig>, IEngine<DamageEngineConfig>, IEngine, IManageableLifecycle<EngineManager>, IManageableLifecycle, IReloadable, IManageable<EngineManager>, IManageable, IEnableable
- Inheritance
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DamageEngine
- Implements
- Inherited Members
- Extension Methods
Fields
Guid
public const string Guid = "RisingV.Core.DamageEngine"
Field Value
Properties
Dependencies
protected override List<Dependency> Dependencies { get; }
Property Value
Methods
Load(EngineManager, List<IPlugin>)
Loads the manager and its dependencies with a specific type.
public override void Load(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>
Ready(EngineManager, List<IPlugin>)
Prepares the manager for use with a specific type, typically after loading.
public override void Ready(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>