Class DeathEngine
DeathEngine is responsible for managing death-related events and processors in the game.
public class DeathEngine : Engine<DeathEngineConfig>, IEngine<DeathEngineConfig>, IEngine, IManageableLifecycle<EngineManager>, IManageableLifecycle, IReloadable, IManageable<EngineManager>, IManageable, IEnableable
- Inheritance
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DeathEngine
- Implements
- Inherited Members
- Extension Methods
Fields
Guid
public const string Guid = "RisingV.Core.DeathEngine"
Field Value
Properties
Recommended
protected override List<Recommendation> Recommended { get; }
Property Value
Methods
Load(EngineManager, List<IPlugin>)
Loads the manager and its dependencies with a specific type.
public override void Load(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>
Ready(EngineManager, List<IPlugin>)
Prepares the manager for use with a specific type, typically after loading.
public override void Ready(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>