Class LootEngine
LootEngine is responsible for managing loot drops and item templates in the game.
public class LootEngine : Engine<LootEngineConfig>, IEngine<LootEngineConfig>, IEngine, IManageableLifecycle<EngineManager>, IManageableLifecycle, IReloadable, IManageable<EngineManager>, IManageable, IEnableable
- Inheritance
-
LootEngine
- Implements
- Inherited Members
- Extension Methods
Fields
Guid
public const string Guid = "RisingV.Core.LootEngine"
Field Value
Methods
Load(EngineManager, List<IPlugin>)
Loads the manager and its dependencies with a specific type.
public override void Load(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>
Ready(EngineManager, List<IPlugin>)
Prepares the manager for use with a specific type, typically after loading.
public override void Ready(EngineManager manager, List<IPlugin> plugins)
Parameters
manager
EngineManagerplugins
List<IPlugin>