Table of Contents

Struct SpawnOptions

Namespace
RisingV.Shared.Data
Assembly
RisingV.Shared.dll

Options for spawning an NPC, including blood type, quality, and stats.

public struct SpawnOptions
Inherited Members
Extension Methods

Constructors

SpawnOptions(bool, PrefabGUID, float, bool, bool, UnitStats, bool)

Options for spawning an NPC, including blood type, quality, and stats.

public SpawnOptions(bool modifyBlood = false, PrefabGUID bloodType = default, float bloodQuality = 0, bool bloodConsumable = true, bool modifyStats = false, UnitStats unitStats = default, bool process = false)

Parameters

modifyBlood bool
bloodType PrefabGUID
bloodQuality float
bloodConsumable bool
modifyStats bool
unitStats UnitStats
process bool

Properties

BloodConsumable

public bool BloodConsumable { readonly get; set; }

Property Value

bool

BloodQuality

public float BloodQuality { readonly get; set; }

Property Value

float

BloodType

public PrefabGUID BloodType { readonly get; set; }

Property Value

PrefabGUID

ModifyBlood

public bool ModifyBlood { readonly get; set; }

Property Value

bool

ModifyStats

public bool ModifyStats { readonly get; set; }

Property Value

bool

Process

public bool Process { readonly get; set; }

Property Value

bool

UnitStats

public UnitStats UnitStats { readonly get; set; }

Property Value

UnitStats