Class SpawnData
Represents data for spawning an entity in the game world.
public record SpawnData : IData, IEquatable<SpawnData>
- Inheritance
-
SpawnData
- Implements
- Inherited Members
- Extension Methods
Constructors
SpawnData(Dictionary<Entity, (int, int)>)
public SpawnData(Dictionary<Entity, (int, int)> State)
Parameters
State
Dictionary<Entity, (int, int)>
SpawnData(Entity, LifeTime?, Dictionary<Entity, (int, int)>?)
Represents data for spawning an entity in the game world.
public SpawnData(Entity Entity, LifeTime? LifeTime, Dictionary<Entity, (int, int)>? State = null)
Parameters
Entity
EntityLifeTime
LifeTime?State
Dictionary<Entity, (int, int)>
Properties
Entity
public Entity Entity { get; init; }
Property Value
- Entity
LifeTime
public LifeTime? LifeTime { get; init; }
Property Value
- LifeTime?
State
public Dictionary<Entity, (int, int)>? State { get; init; }
Property Value
- Dictionary<Entity, (int, int)>