Table of Contents

Class EventBridge.PlayerDownedEvent

Namespace
RisingV.Shared
Assembly
RisingV.Shared.dll

Event triggered when a player is "downed" (health reached zero).

public record EventBridge.PlayerDownedEvent : Event<EventBridge.PlayerDownedEvent>, IEvent, IEquatable<Event>, IEquatable<Event<EventBridge.PlayerDownedEvent>>, IEquatable<EventBridge.PlayerDownedEvent>
Inheritance
EventBridge.PlayerDownedEvent
Implements
Inherited Members
Extension Methods

Constructors

PlayerDownedEvent(Entity, Entity)

Event triggered when a player is "downed" (health reached zero).

public PlayerDownedEvent(Entity Victim, Entity Killer)

Parameters

Victim Entity

The entity representing the player who was downed.

Killer Entity

The entity representing the player or unit that caused the downing.

Properties

Killer

The entity representing the player or unit that caused the downing.

public Entity Killer { get; init; }

Property Value

Entity

Victim

The entity representing the player who was downed.

public Entity Victim { get; init; }

Property Value

Entity