Class EventBridge.PlayerDownedEvent
Event triggered when a player is "downed" (health reached zero).
public record EventBridge.PlayerDownedEvent : Event<EventBridge.PlayerDownedEvent>, IEvent, IEquatable<Event>, IEquatable<Event<EventBridge.PlayerDownedEvent>>, IEquatable<EventBridge.PlayerDownedEvent>
- Inheritance
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EventBridge.PlayerDownedEvent
- Implements
- Inherited Members
- Extension Methods
Constructors
PlayerDownedEvent(Entity, Entity)
Event triggered when a player is "downed" (health reached zero).
public PlayerDownedEvent(Entity Victim, Entity Killer)
Parameters
Victim
EntityThe entity representing the player who was downed.
Killer
EntityThe entity representing the player or unit that caused the downing.
Properties
Killer
The entity representing the player or unit that caused the downing.
public Entity Killer { get; init; }
Property Value
- Entity
Victim
The entity representing the player who was downed.
public Entity Victim { get; init; }
Property Value
- Entity