Class EventBridge.WeaponSpawnedEvent
Fired after a weapon has been spawned.
public record EventBridge.WeaponSpawnedEvent : Event<EventBridge.WeaponSpawnedEvent>, IEvent, IEquatable<Event>, IEquatable<Event<EventBridge.WeaponSpawnedEvent>>, IEquatable<EventBridge.WeaponSpawnedEvent>
- Inheritance
-
EventBridge.WeaponSpawnedEvent
- Implements
- Inherited Members
- Extension Methods
Constructors
WeaponSpawnedEvent(Entity, WeaponLevel?)
Fired after a weapon has been spawned.
public WeaponSpawnedEvent(Entity WeaponEntity, WeaponLevel? Level)
Parameters
WeaponEntity
EntityLevel
WeaponLevel?
Properties
Level
public WeaponLevel? Level { get; init; }
Property Value
- WeaponLevel?
WeaponEntity
public Entity WeaponEntity { get; init; }
Property Value
- Entity