Table of Contents

Class EventBridge.WeaponSpawnedEvent

Namespace
RisingV.Shared
Assembly
RisingV.Shared.dll

Fired after a weapon has been spawned.

public record EventBridge.WeaponSpawnedEvent : Event<EventBridge.WeaponSpawnedEvent>, IEvent, IEquatable<Event>, IEquatable<Event<EventBridge.WeaponSpawnedEvent>>, IEquatable<EventBridge.WeaponSpawnedEvent>
Inheritance
EventBridge.WeaponSpawnedEvent
Implements
Inherited Members
Extension Methods

Constructors

WeaponSpawnedEvent(Entity, WeaponLevel?)

Fired after a weapon has been spawned.

public WeaponSpawnedEvent(Entity WeaponEntity, WeaponLevel? Level)

Parameters

WeaponEntity Entity
Level WeaponLevel?

Properties

Level

public WeaponLevel? Level { get; init; }

Property Value

WeaponLevel?

WeaponEntity

public Entity WeaponEntity { get; init; }

Property Value

Entity