Class InternalSystems
A collection of internal systems that are used by the server.
public class InternalSystems
- Inheritance
-
InternalSystems
- Inherited Members
- Extension Methods
Constructors
InternalSystems(World)
A collection of internal systems that are used by the server.
public InternalSystems(World world)
Parameters
world
WorldThe world instance to retrieve systems from.
Properties
ClientScriptMapper
Gets the ClientScriptMapper system from the world.
public ClientScriptMapper ClientScriptMapper { get; }
Property Value
- ClientScriptMapper
DebugEventsSystem
Gets the DebugEventsSystem system from the world.
public DebugEventsSystem DebugEventsSystem { get; }
Property Value
- DebugEventsSystem
GameDataManager
Gets the GameDataManager system from the world.
public GameDataManager GameDataManager { get; }
Property Value
- GameDataManager
GameDataSystem
Gets the GameDataSystem system from the world.
public GameDataSystem GameDataSystem { get; }
Property Value
- GameDataSystem
LoadPersistenceSystem
Gets the ProjectM.LoadPersistenceSystemV2 system from the world.
public LoadPersistenceSystemV2 LoadPersistenceSystem { get; }
Property Value
- LoadPersistenceSystemV2
ManagedDataSystem
Gets the ManagedDataSystem system from the world.
public ManagedDataSystem ManagedDataSystem { get; }
Property Value
- ManagedDataSystem
NetworkIdSystem
Gets the ProjectM.Network.NetworkIdSystem.Singleton singleton from the world.
public NetworkIdSystem.Singleton NetworkIdSystem { get; }
Property Value
- NetworkIdSystem.Singleton
PrefabCollectionSystem
Gets the PrefabCollectionSystem system from the world.
public PrefabCollectionSystem PrefabCollectionSystem { get; }
Property Value
- PrefabCollectionSystem
ServerScriptMapper
Gets the ServerScriptMapper system from the world.
public ServerScriptMapper ServerScriptMapper { get; }
Property Value
- ServerScriptMapper
TutorialSystem
Gets the TutorialSystem system from the world.
public TutorialSystem TutorialSystem { get; }
Property Value
- TutorialSystem